Geometry Dash Kenos

Geometry Dash Kenos is an extremely difficult level called an Extreme Demon mega-collab. It has a rating of 10 stars. Kenos is actually a remade and bigger version of Sakupen Hell.

How To Play

0-7% (Eclipsed): The level starts with a fast-paced section where the player controls a cube, jumping on walls and hitting orbs while avoiding spikes. Gravity changes occur, and a short mini-ball segment follows.

7-14% (Zimnior12): The player enters a mini-UFO section, hitting orbs accurately. Then, they face challenging obstacles in a cube and robot section, where they must jump over walls and hit orbs.

14-31% (Bianox): This part begins with a cube section similar to the start of Sakupen Hell. The player jumps on walls, hitting blue orbs quickly. A mini-wave section follows, and then a mini-ball section where the player must move swiftly between walls without touching spikes. A new wave section with inclined obstacles and gravity portals comes next.

31-36% (Terron): A lengthy UFO segment awaits the player, navigating through narrow spaces between spikes. Careful jumping between spikes, hitting orbs, and traversing gravity and size portals are required.

36-45% (Lazuli): The player flies as a ship through obstacles like spikes and saw-blades. Gravity changes must be managed, hitting orbs at the right time. A mini-cube section and wave segment between spiky inclined walls follow, ending with a short UFO segment.

45-56% (KrampuX): The player encounters a cube section with size changes, carefully jumping on walls and hitting orbs through spikes. A mini-wave section, robot section, mini-ship section, and wave segment with moving walls and saw-blades follow.

56-64% (SlimJim): The player transitions into a mini-ship sequence, quickly maneuvering around spike obstacles and blocks, hitting orbs, and changing gravity. A mini-robot segment, mini-UFO bouncing around moving structures, and mini-ship section between sliding walls with spikes ensue.

64-68% (Nikrodox): This part features a short robot segment. The player must navigate through spikes, walls, and blocks at half-speed, making careful jumps in tight spaces.

68-74% (ChiefFlurry): The next section is a fast-paced wave segment. The player must maneuver through tight spaces with moving walls containing spikes. It transitions into a normal wave segment with a few moving blocks before reaching the cube portal.

74-80% (Salaxium): Salaxium's part consists of a tight double-speed section with gravity changes, dash orbs, and challenging timings. Difficult timings, a dash orb spam section, and more challenging timings lead to a brief auto section.

80-85% (Spectex): The player teleports to a new part and controls a wave. Maneuvering between walls at narrow distances, changing size and gravity, the section is divided into two parts by another teleport portal.

85-92% (Pennutoh): The speed decreases as a new cube section begins. The player navigates through spikes, saw-blades, and thorns, hitting orbs along the way. A mini-ship sequence, small ball section, and flying through gravity portals follow. A cube and mini-wave segment repeat, and the section ends with a wave segment maneuvering between saw-blades using gravity portals.

92-100% (Splash): The player enters a timing-based cube section, jumping through gravity portals with orbs. Transitioning into a ship sequence, they navigate tight spaces between saw-blades and walls. Using a green dash orb, the level approaches its end, culminating with an end-screen created by Splash.

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